Mario - Uma visão geral

If four or more panels are aligned, Mario can rain panels onto his opponent. If he clears the field, he receives a Mushroom, boosting his offensive combos toward his enemy. Super Mario series

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To execute this move, the player must tap the touchscreen in the shape of the letter M. Mario is classified as a balanced character. Mario Strikers series

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Thanks to his incredibly quick attack speed, Mario shines in close-quarters combat. His fast attack speed allows him to consistently apply pressure to the opponent, and he is capable of quickly racking up damage once he gets the momentum, which is easy to do so on characters that cannot match his attack speed without getting heavily punished for it. Excluding his forward smash, forward aerial and special moves, all of Mario's moves have fast startup and low ending and landing lag (the latter in the case of his aerial attacks). All of his grounded moves are prime examples of his quick frame data: his neutral attack is his fastest move and an overall effective way to rack up damage, along with handy combo capabilities, while his up and down tilts are effective combo starters that can help rack up plenty of damage, and the former chains into itself at low percentages.

Mario from his Super Mario 64 appearance is depicted with darker blue overalls and bigger eyes than in his current appearance based from the one in Luigi's Mansion. He has a slightly darker skin and his ears are also rounder. His overall straps are longer and his cap is less round. Mario is overall less defined in the game artworks of the time due to the older software used to design him.

Mario is also the only character that can wall-jump. Other characters can transform into Mario, gaining his appearance but not his voice, by putting on Mario's cap. Mario himself can transform into Luigi and Wario this way but not into Yoshi. The game's story is otherwise identical to that of the original game, and he also plays much the same way. Super Mario Sunshine

Due to rage being changed to not affect set knockback, the linking hits can no longer KO off the top blast line as easily, removing Mario's low percent KO setups.

Finally, Mario can use alternate special moves, provided that these moves are found during normal gameplay. One exception, in the Nintendo 3DS version, the Explosive Punch, which is unlocked only if the player has a combined score of 200000 points in Target Blast and the third Challenge Panel has been revealed.

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Steps back and does a palm thrust that produces a small explosion. Though it is Mario's slowest ground attack, coming out on frame 15, it is considered among the best forward smashes in the game for several reasons: It is Mario's most powerful KO move when sweetspotted, KOing as low as 65% by the ledge, the fireball itself is disjointed, can be angled downwards or upwards to hit ledge visite hangs, and the start-up animation has Mario pull back his hurtbox deceptively far, inadvertently allowing him to avoid several attacks. Up smash Lead Headbutt

His kill moves can have more difficulty when landing them except for its reach. For example, down aerial and Super Jump Punch will need to be effective at the upper-blast line, and Mario will need to juggle the enemy first. Back throw requires a grab, and Mario’s grab range is just average. This means Mario needs to use specific kill moves, which limits his KO power. As such, he cannot afford to get predictable, especially with the existence of stale-move negation.

Cape no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo ability.

Up smash's animation has been reversed, with Mario facing toward the screen rather than away from it. This reduces its range in front of Mario, but improves its range behind him.

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